openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Mod updater moves empty line separators between traits to the end of the respective actor definition.
- Ingame score screen doesn't reorder based on player scores
- Add final score tab to missions
- Map Editor - Ore overlay's sprite becomes offset
- Add a "CreatesFog" trait, similar to "CreatesShroud" trait
- User configurable modifier keys
- Actors under bridges and behind tall structures are not visible
- Concrete slabs disappear when placed in the building zone while in a restricted area
- Dedicated option to put joining players into spectator slots by default
- Chrono footprint is marked red even if you don't know there is a building
- Docs
- C# not yet supported