openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Revisit CaptureManagerBotModule
- Crash when adding InfiniteBuildLimit to a production queue
- Sending units to repair with repair cursor don't work properly on units with multipile Repairable*: traits
- VoiceAnnouncement should have a percentage chance defined.
- VoiceAnnouncements don't play in Observer->DisableShroud view.
- Mod updater moves empty line separators between traits to the end of the respective actor definition.
- Ingame score screen doesn't reorder based on player scores
- Add final score tab to missions
- Map Editor - Ore overlay's sprite becomes offset
- Add a "CreatesFog" trait, similar to "CreatesShroud" trait
- Docs
- C# not yet supported