openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C# not yet supported129 Subscribers
View all SubscribersAdd a CodeTriage badge to openra
Help out
- Issues
- AI Base Builder logic crashes if an invalid actor name is entered under BuildingFractions
- The prone-E3 and the STNK cannot hit close range targets
- Implement ability to place cameos on a specific place on the build palette, leaving gaps.
- Allow overriding buildability related notifications per unit under Buildable trait.
- Aggressive Tanya ignores buildings
- Allow non-authenticated specs on auth-only servers
- Minelayer requires Rearmable while not even using any such trait.
- Make mapeditor work with saved files
- ThrowsShrapnel does not filter based on damagetypes.
- Units should not be able to shoot at their own feet
- Docs
- C# not yet supported