openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Possible to set a build limit per building?
- D2K can pull music from GruntWorks, but not cinematics?
- Vanilla color palette for Dune skirmish
- Dropdown logic should round height to next smallest full-object height
- Under-powered defences still give full vision range
- Display fractional values for building time on the production tab
- 'Infiltration' mission: Objectives are unclear / task fails when you destroy the lab
- Dogs can be exploited to sprint by force-firing own units
- Air units should be able to land across free pads/fields when clicked
- Implement new Easy/Normal/Hard/Brutal AI with meaningful differences
- Docs
- C# not yet supported