openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Building on the top of a tunnel entry blocks units
- Large number of music files breaks music player layout
- Resupply refactor roadmap
- Quality of life improvements for support powers controls
- WithCargo doesn't work without IFacing on the actor.
- change game speed in game
- Dedicated server access indication improvements
- Possible to set a build limit per building?
- D2K can pull music from GruntWorks, but not cinematics?
- Target.Type should automatically map invalid FrozenActors to TargetType.Invalid
- Docs
- C# not yet supported