openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- SoundOnDamageTransition has legacy cruft.
- reaperrr's Next+1 roadmap
- Save groups of tiles as custom template in the map editor
- Impossible to override GainsExperience Conditions thresholds
- Check for LoadedCondition not factoring in Weight
- Super Weapons Prices
- Observer widgets start blinking the cameos during active production when multiple type of actors are produced within a ParallelProductionQueue.
- Queued orders for Group of air units are not being executed (Red Alert)
- Units who don't need repair or refill, should cancel the order (Red Alert)
- Replays with multiple local clients crash
- Docs
- C# not yet supported