openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C# not yet supported129 Subscribers
View all SubscribersAdd a CodeTriage badge to openra
Help out
- Issues
- Wounded/Injury audio for units taking damage
- AttackTurreted should allow individual turrets to have a limited traverse arc and acquire multiple targets
- AI squads frequently end up sitting idle after encountering enemy units
- Update server list when leaving a MP lobby
- var sheetBuilder2 = new SheetBuilder(SheetType.BGRA, 512) throws exception always.
- Consider increasing the amount of parallel texture bindings.
- On TS shellmap GDI always overwhelms Nod
- Let trees share a cell
- TD: e4 attack animation bug
- Traits using TerrainSpriteLayer cause OpenGL overdraw
- Docs
- C# not yet supported