openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- 'ClonesProducedUnits' not taking effect
- (Legacy) Bridges can be set up in a way that causes an infinite loop
- Implemented categories for lobby options.
- Attack moving units travel extra cells before attacking with vision advantage.
- Hotkey/UI button to change priority selection level on any unit.
- Option for automatic target lines display in observer mode
- Game crashing due to frame end tasks being called on a disposed world.
- PathFinding, mutli BlockedByActor check aware
- Add Valid Stance for Player
- Make Captures trait work with Air units
- Docs
- C# not yet supported