openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Focus fire does not maintain over transformation for unit having opportunity fire
- Game crashes when trying to pause a disabled WithFacingSpriteBody
- No flame sound with a blocking wall
- Consider preventing players in the same lobby from choosing the same name
- TurretTurnSpeedModifier trait seems to be needed
- Viewport movement stutter in isometric mods
- original scoreboard in radar preview
- Implement a "Server Admin" type role
- VPL Support for OpenRA
- Option to rescan sound devices in settings
- Docs
- C# not yet supported