openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C# not yet supported129 Subscribers
View all SubscribersAdd a CodeTriage badge to openra
Help out
- Issues
- Some sort of way to mass upload maps
- Turn dropdowns into a widget
- Refactor buttons to use GetCachedStatefulImage
- Add a setting to select a default faction.
- Map Editor Improvements
- Add option to mute/unmute notifications
- Desync in PlayerResources.Cash with AI
- Connection, possible issues
- Evaluate variable expressions once per actor
- Ground units cannot rearm without `Repairable:` trait
- Docs
- C# not yet supported