openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Check for and replace work-arounds for Yaml-merge bug
- DeliversExperience: can enter Aircraft mid-flight
- WithEmbeddedTurretSpriteBody: fetching the first Turreted: and ignores the rest
- CTD on first time selecting Manage Content after updating openRA
- Accidental mouse drag deselects too easily
- AttackPopupTurreted: relies on a field of Turreted: to function properly
- ChangeActorWarhead has inconsistent hardcodings.
- Overhaul the shift-selection feature
- TemporaryOwnerManager should provide a condition.
- Add infinite transport loops
- Docs
- C# not yet supported