openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- TakeOffOnCreation no longer works for actors at game start
- TS: Implement Hunter-Seeker Attempt 2 #12918
- configure-system-libraries.sh: Skip 32bit libraries during lookup on x64 Linux. #21353
- Carryall: render no shadow from sprite actor.
- On first start: invalid resolution
- Crushing do not work properly on slopes.
- Replace BLOXMAS.R8 with R16 eqivalent
- Don't allocate empty sheets
- Trim empty space around edges of Shp(TD) frames
- Spawn aircraft occupying land or at cruise altitude
- Docs
- C# not yet supported