openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- AI map metadata: resource fields
- Allow users to close/hide/minimize LOCAL_PROFILE_PANEL
- Identify the source of latency issue in-game
- Make more RA debris traversable / buildable on
- PaletteFromPalette* does not require PaletteFromFile(variations)
- Units from sold Building spawned on occupied field
- Add CaptureCompleteTime to ProximityCapturable trait (like ExternalCapturable has)
- Map Editor actor filter dropdown does not disappear when esc pressed
- Truncate lobby dropdown option text
- target(Enemy|Ally)Units flags should be removed from UnitOrderTargeter ctor
- Docs
- C# not yet supported