openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C# not yet supported129 Subscribers
View all SubscribersAdd a CodeTriage badge to openra
Help out
- Issues
- OpenAL listener elevation not the same as camera's
- Dropdown logic should round height to next smallest full-object height
- Under-powered defences still give full vision range
- PreReleaseWarningPrompt breaks Launch.Connect
- Dog Running Attack Unresponsive
- Refactor BaseBuilderBotModule
- Display fractional values for building time on the production tab
- Conflict with multiple rally points and primary building request
- Add AI-only overrides for Harvester search radii
- 'Infiltration' mission: Objectives are unclear / task fails when you destroy the lab
- Docs
- C# not yet supported