openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Consider increasing the amount of parallel texture bindings.
- On TS shellmap GDI always overwhelms Nod
- Let trees share a cell
- TD: e4 attack animation bug
- Traits using TerrainSpriteLayer cause OpenGL overdraw
- Hold queue orders until you are ready
- TS Jump Jet issues
- EMP should force subterranean units to surface
- Force move does not ignore repair on service depots
- Wish: OnFullyHealed(Actor, LuaFunction)
- Docs
- C# not yet supported