openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Select Across Screen/Map should allow/be only selecting one player's units
- WithDisguisingInfantryBody when it has been disabled still runs MoveSequence in background
- Support multiple sheets in ShroudRenderer
- Add pop-up turret support for structures with SHP body and voxel turret.
- moveflsh should be optional and not hard-coded
- Units heading to service depot should not be selectable
- Harvester forgets to finish queued ore
- OpenRA is hardly packagable for downstream distros
- Export final data for game to a csv/excel
- Add a transport exit pattern
- Docs
- C# not yet supported