openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Make AttackActivity in AttackFollow public and make ChildActivity in Activity public
- Cannot fire bug by AreaBeam
- McvManagerBotModule.MinimumConstructionYardCount should count MCVs in construction
- Multiple MCVs built at same time by AI often go to same spot on the map.
- YAML `Inherits` works only at the actor level
- Add a chrono trail to chrono tank
- TS bridges are not visible on radar
- Map preview spawn placement doesn't account for terrain height
- Calculatation of sync on properties, relatively expensive
- Terrain can be visible, yet not explored
- Docs
- C# not yet supported