phaser
https://github.com/photonstorm/phaser
JavaScript
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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Help out
- Issues
- Drawing a container/gameobject with a mask to a DynamicTexture/RenderTexture doesn't account for mask position so the drawn result is wrong
- TypeScript: PipelineConfig should accept constructors
- [3.87.0] Huge GPU Cache usage when using HTMLImageElement inside the loader
- Performance Issue on low end mobile devices
- GameObject.DomElement still exists after scene sleep
- Curosr does not change even after scene sleep
- Seeking Assistance with Customizing PreFXPipeline in Phaser3 Game Development
- Destroying a Spine game object and then switching scenes and adding a different Spine causes a rendering issue
- Loading retry improvements
- Reporting broken Phaser examples seems to be... broken
- Docs
- JavaScript not yet supported