phaser
https://github.com/photonstorm/phaser
JavaScript
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
JavaScript not yet supported7 Subscribers
Add a CodeTriage badge to phaser
Help out
- Issues
- new Class() replace to esm class syntax
- Allow `this.physics.world.wrap` wrapping with an additional y axis padding parameter
- Video Dropping Frames in Android App (WebView) in Phaser 3.60+
- Strange rendering issues
- Particle Emitter alpha default Phaser 3.88.2
- Update Scene.js to clarify that scene properties are undefined in constructor
- GAMEOBJECT_DRAG and GAMEOBJECT_DRAG_END events return different x/y values
- Unable to use multiatlas for tileset
- [3.87.0] Huge GPU Cache usage when using HTMLImageElement inside the loader
- Performance Issue on low end mobile devices
- Docs
- JavaScript not yet supported