phaser
https://github.com/photonstorm/phaser
JavaScript
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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- Issues
- `Phaser.Input.Pointer.leftButtonReleased` returns true for pointerdown events
- Fix sub-pixel jitter after tile separation
- Add strong typing to `TweenBuilderConfig` callback types
- MatterJS bodies produce incorrect collisions with negative scale
- Phaser event types should be literal types instead of `string`
- Update types of event constants to match their runtime values
- Phaser `EventEmitter` typings are unsatisfactory and unsafe
- [4.0.0-rc.6] tilesprite size vs origin vs position
- fix(AtlasXML): fix setOrigin() producing wrong pivot on trimmed XML atlas frames
- [3.9.0] AtlasXML parser swaps trimmed and untrimmed sizes in setTrim(), breaking setOrigin()
- Docs
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