phaser
https://github.com/photonstorm/phaser
JavaScript
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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- Issues
- ci: add npmscan dependency security check
- Fix Shader vertex buffer and VAO cleanup on destroy
- Fix nullable return types for TilemapLayer getTileAt / getTileAtWorldXY / removeTileAt and related methods (#7396)
- Type definition for TilemapLayer.getTileAt is wrong
- [4.2.1] BitmapText ignores roundPixels / vertexRoundMode, so it renders blurry at fractional positions
- Fix elapsed delta accumulation with an FPS limit
- delayedCall, addEvent run early when fps limit is specified
- Shader.preDestroy leaks its ShaderQuad's vertex buffer and VAO on every create/destroy cycle (4.2.1)
- Black opaque background on transparent Phaser.Text textures in Phaser 4.2.1 on older iOS WebGL
- `GameObjectCreator#image` config typed as `GameObjectConfig`, rejecting key/frame in TypeScript
- Docs
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