phaser
https://github.com/photonstorm/phaser
JavaScript
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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- Issues
- MatterJS bodies produce incorrect collisions with negative scale
- Phaser event types should be literal types instead of `string`
- Update types of event constants to match their runtime values
- Phaser `EventEmitter` typings are unsatisfactory and unsafe
- `Controller.paddingOverride` default prevents Glow filter from calculating framebuffer padding
- There is no way to revert fixed rotation
- Docs error in "Scene systems and plugins"
- Uncaught TypeError: Cannot read properties of null (reading 'renderWebGL') at GeometryMask2.applyStencil
- Scaled Images derived from a DynamicTexture disappear when mipmapped
- getTileAtWorldXY does not appear to be accurate for staggered isometric maps
- Docs
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