phaser
https://github.com/photonstorm/phaser
JavaScript
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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- Issues
- `Phaser.Math.RND.Pick` and `Phaser.Math.RND.WeightedPick` should use `ArrayLike` interface
- Update `pick`/`weightedPick` typings to accept array-like objects
- MergeXHRSettings doesn't merge username and password
- Arcade Physics: tilemap tile separation leaves body.position at sub-pixel values, causing 1px visual oscillation
- `Phaser.Input.Pointer.leftButtonReleased` returns true for pointerdown events
- Add strong typing to `TweenBuilderConfig` callback types
- MatterJS bodies produce incorrect collisions with negative scale
- Phaser event types should be literal types instead of `string`
- Update types of various constants to match their runtime values
- Phaser `EventEmitter` typings are unsatisfactory and unsafe
- Docs
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