phaser
https://github.com/photonstorm/phaser
JavaScript
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
JavaScript not yet supported6 Subscribers
Add a CodeTriage badge to phaser
Help out
- Issues
- Inconsistent document descriptions in DynamicTexture class
- Fix pointer position when canvas has CSS transforms (e.g. rotate)
- First Game Example Needs Upgraded to Support Phaser 4
- Your playable is not allowed to use window.top
- `TweenManager.create` and similar functions take overly permissive `object` config types
- `Phaser.Math.RND.Pick` and `Phaser.Math.RND.WeightedPick` should use `ArrayLike` interface
- Update `pick`/`weightedPick` typings to accept array-like objects
- MergeXHRSettings doesn't merge username and password
- Arcade Physics: tilemap tile separation leaves body.position at sub-pixel values, causing 1px visual oscillation
- `Phaser.Input.Pointer.leftButtonReleased` returns true for pointerdown events
- Docs
- JavaScript not yet supported