webrender
https://github.com/servo/webrender
Rust
A GPU-based renderer for the web
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- Issues
- Fillrate reducing techniques
- Support devices without glCopyImageSubData or rendering to RGBAF32 target
- should fuzzy() tests account for pixel color distance?
- Rendering lots of dots/dashes
- Calling webrender::Renderer deinit results in panic with Pathfinder enabled
- Feature request: Semi-automatic reduction of captures
- Add capabilities required for SVG filters
- Very high CPU usage with a plain text file
- Repeated primitives with sub-px tile spacing.
- We repeat hit tester construction multiple times per frame.
- Docs
- Rust not yet supported