webrender
https://github.com/servo/webrender
Rust
A GPU-based renderer for the web
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- Issues
- Updating the display list for a background tab causes the scene to be re-built
- nytimes.com overdraws
- Compile macOS shaders on CI
- `transform-style: preserve-3d` causes plane splitting even if there's no 3D anywhere on the page
- Anti-aliasing with plane splitting
- Gecko might use incorrect pipeline epoch info
- Capture: avoid extra scene building
- Share the shader/feature list between Renderer and the tests
- Expensive ps_blend is used instead of hardware opacity.
- Debug controls for cache invalidation
- Docs
- Rust not yet supported