When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs to be triaged in this project. You'll also receive instructions on how to triage issues.
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.C++ not yet supported
45 SubscribersView all Subscribers
Add a CodeTriage badge to trinitycore
- 100% sql free core installation
- Empty Server, gradual mapupdatemgr delay increase
- [3.3.5] Achievements: progress not given
- Core/Spells: Corrected aura SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK handling for auras with very high values
- Boss Maiden of Virtue is missing melee attack animation
- [Master] Crash AuraEffect::HandlePlayScene
- [3.3.5] NPC Missing path - Wooly Kodo & herd.
- [3.3.5] Dynamic Creature/Go spawning
- [3.3.5] Extra lashtails in Barrens
- [3.3.5] Scripts/Ulduar: Razorscale not going down
- Start domes of "Eye of the storm" Battleground.
- Game/AI: SMART_ACTION_JUMP_TO_POS resumes path when reached jump location
- [3.3.5] DB/spawns: mining nodes/veins spawning on top of each other
- Core/Loot: implement Loot Item Storage
- [3.3.5] Shooting doesnt de-stealth rogue
- Core/Misc: implemented petition manager
- Core/Misc: do not kick GameMasters from instances
- [3.3.5] Core/Spells: stealth interrupted by Consecration while rogue has absorption aura
- [3.3.5] DB/Mage class quest: Investigate the Alchemist Shop / Blue Recluse
- Combat is properly started when spell is cast and some more changes