vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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- Issues
- Sometimes after loading a saved game and launching into space, ship barely accelerates in any direction
- After dying and respawning, ship barely accelerates in any direction
- Saving game writes to previous filename
- `virtual void Cockpit::Init(const char*, bool)` hidden by `void GameCockpit::Init(const char*)`
- `virtual void Opcode::Collider::InitQuery()` and `virtual void Opcode::VolumeCollider::InitQuery()` hidden by various subclass InitQuery methods
- Many occurrences of "unsafe use of this in constructor/destructor"
- Move the objconv tools into separate repository?
- Hephaestus Cannon and Razor come with only 1 (one) ammo each
- Buying 64 Killer Bee ammo only decrements store inventory by 1 (one)
- Many beam weapons have an associated ammo count now
- Docs
- C++ not yet supported