vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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Help out
- Issues
- In-Game Font Size Still Too Small Under Certain Circumstances
- After undocking, target should always be the object you just undocked from
- Use Boost::Filesystem for filesystem operations, in vsfilesystem.cpp and elsewhere
- Implement Boost logging and different verbosity levels in the engine Python code
- Change the Saved Game Format
- Update the Rendering Functionality
- Atmospheric scattering and planetary terrain
- Nebulas
- Governance Structure
- Add an ingame debugging console
- Docs
- C++ not yet supported