vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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Help out
- Issues
- The game treats upgrades as cargo - We need to move away from this paradigm
- Would like to have configuration variable to turn off gravity wells
- Collider Engine Licensing & library split-off
- Replace sleep and micro_sleep with nano_sleep
- Eliminate Mac-specific code where possible
- Apply multi-threading to some key functions
- CMake has some warnings we should take care of
- Ships do not have an option for no afterburner
- Readme is out of date
- Fonts decrease in size as resolution increases
- Docs
- C++ not yet supported