vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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Help out
- Issues
- Catch exceptions parsing techniques?
- Refactor TextArea and TextAreaItem to use `std::string`s instead of `char *`
- Implement `-DINSTALL_IMGUI=OFF` flag
- Replace `NULL` with `nullptr`
- Make single-argument constructors `explicit`
- Use range-based `for` loops where appropriate
- Use `auto` for iterators in `for` loops
- Replace `vector`s and arrays of raw pointers with `deque`s of smart pointers, as appropriate
- Work on thread safety of Vega Logging singleton initialization?
- Make `Unit.ucref` thread-safe / atomic
- Docs
- C++ not yet supported