vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1 Subscribers
Add a CodeTriage badge to vega-strike-engine-source
Help out
- Issues
- Port #1102 to 0.10.x
- Factor out macOS-specific powf function
- Planets should be "strongly typed"
- Delete cargo functionality/max_functionality
- Rename SaveToCSV to Save
- ShipFunctions have no corresponding cargo and can't be repaired.
- Save game ship's JSON files are unformatted/not beautified
- Delete saveinterface.cpp
- Use XCode Project CMake generator by default on macOS
- Selling a ship upgrade doesn't increase the inventory of that item at the planet or base
- Docs
- C++ not yet supported