vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1 Subscribers
Add a CodeTriage badge to vega-strike-engine-source
Help out
- Issues
- Hephaestus Cannon and Razor come with only 1 (one) ammo each
- Buying 64 Killer Bee ammo only decrements store inventory by 1 (one)
- Many beam weapons have an associated ammo count now
- Remove expat dependency and all code that uses it
- Try turning engine/src/audio/test.cpp into automated unit test(s)
- Our aligned allocator is not compatible with C++20
- `gtkglext` is deprecated and will be removed from macOS in 2027
- [Draft] C++20 - Pi Constants
- savegame.cpp needs to use a new configuration entry
- Rapid Fire Microwave Laser is in the wrong category.
- Docs
- C++ not yet supported