vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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Help out
- Issues
- Refactor to remove custom string method implementations
- Add a method to get the string value of an enum
- CMake: Convert `STREQUAL` operations to `LIST(FIND...)` operations:
- [WIP] Refactor/Random Number Generation Part 2
- Sometimes after loading a saved game and launching into space, ship barely accelerates in any direction
- After dying and respawning, ship barely accelerates in any direction
- `virtual void Cockpit::Init(const char*, bool)` hidden by `void GameCockpit::Init(const char*)`
- `virtual void Opcode::Collider::InitQuery()` and `virtual void Opcode::VolumeCollider::InitQuery()` hidden by various subclass InitQuery methods
- Many occurrences of "unsafe use of this in constructor/destructor"
- Move the objconv tools into separate repository?
- Docs
- C++ not yet supported