vega-strike-engine-source
https://github.com/vegastrike/vega-strike-engine-source
C++
Don't fork this project (yet) but work from the original sourceforge subversion repository instead until transitioned.
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- Issues
- Suns appear/disappear while on screen
- Both guns and missiles seem to miss ships when they should hit (Collider)
- SPEC Interdiction widget needed
- Ongoing: Update copyleft notice in each file as needed (when other changes are made)
- VDU incorrectly displays damage to armor instead of hull
- What do we need to declare 1.0?
- cmd/unit.cpp: Pointer cast to `long`, triggering warning (5 occurrences)
- `GetNumMounts` has been changed to `getNumMounts`, breaking PWCU
- On Windows, with the same model Logitech joystick, the throttle and roll controls are switched by default
- Change Unit.colTrees to a `shared_ptr`
- Docs
- C++ not yet supported