bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Store render target size in `View`
- Add DefaultQueryFilters
- Meshlet remove per-cluster data upload
- Ability to detect if touch input is available
- Add `EntityMut::components` and`EntityRef`` and `EntityWorldMut` equivalent
- Implement filmic color grading.
- Incorrect UV map used when using Lightmap component
- Add `World::entity_scope` to split the borrow on the `World` by extracting a single entity
- Crash when using Camera2DBundle without HDR + TonyMcMapFace tonemapping
- Implement a SystemBuilder for building SystemParams
- Docs
- Rust not yet supported