bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Function signature of `resource_equals` differs from implementation in docs
- Wayland: Buffer size is not divisible by scale
- bevy_ui: Add `UiImage::tiling_mode` for image tiling
- bevy_reflect: Consistent `reflect_hash` and `reflect_partial_eq`
- Allow UI layout updates without a window
- Skip UI updates when UI state unchanged
- Enable async setup of an application
- Prevent Zero Duration with Runtime Check in Timer
- gilrs: Add code to unknown buttons and axes
- window.cursor_position is inaccurate and kind of unreasonable.
- Docs
- Rust not yet supported