bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Re-export wgpu_types
- Docs for `transform_point` on `Transform` and `GlobalTransform` contain mistakes
- A way to iterate through directories in asset loading
- The `WindowResolution` API is very confusing
- Spherical Vec3 Representation in bevy::math
- Bus error setting cursor.visible
- MapEntities for components containing HashMap behaving strangely
- The `dynamic_linking` feature doesn't produce a Windows exe which can easily run outside Cargo
- Deferred example shows differences between rendering methods
- Ability to get dimensions of image file
- Docs
- Rust not yet supported