bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Remove or shrink bevy_utils
- Histograms
- Good deterministic random hash in wgsl: pcg3d/pcg4d
- Pipeline hot-reloading
- AssetServer doesn't work in `FromWorld`
- The `dynamic` example is scary and needs a revamp
- Add system set to encompass systems in UiPlugin
- WGSL, i need Barycentric or Triangle-Vertex-Index
- Spout Sender & Receiver
- Bevy on D3D12 fails with shader validation errors if running in an environment with old DXC
- Docs
- Rust not yet supported