bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Get Sub-Asset from Handle rather than Label in AssetSaver
- Wrong Ui Node Position when using Val::Percent with bigger UiScale
- Implement `Reflect` for `Box<[T]>`
- Bevy UI multiple button partial touch release
- ui border is quietly ignored for entities with ContentSize
- Leaking content of other windows on startup
- Meshlet tracking issue
- Support both WebGPU and WebGL2 in the same wasm binary
- Bevy lets you use ScreenshotManager even if it won't work
- Rayon's Minimal Parallel Infrastructure With Bevy Task
- Docs
- Rust not yet supported