bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- AsBindGroup derive for ImageSamplerDescriptor in custom Material
- Refactor build-templated-pages/features
- Add resource hooks (and observers)
- Add a Bevy-native tool to generate (and bake) global illumination for light maps
- Running nightly cargo in CI can lead to local panics
- Add shader color conversion methods
- Multi-pass materials / multiple materials per mesh
- Allow missing assets
- Refactor access patterns of `UnsafeWorldCell`
- Feathering for Gizmo lines
- Docs
- Rust not yet supported