bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Improve generic system example
- What is the relationship between `AmbientColor::brightness`, Filament's IBL intensity, and Blender's background color strength?
- `Interaction::Hovered` never happens on mobile, even when it would make sense.
- Weird Warnings on Multiple Windows Window Close
- Explore background CPU->GPU RenderAsset upload
- Add a way to cache a QueryLens
- ECS metadata stores should operate on `Pin<&mut T>`
- Unable to create the primary window manually after updating to v0.13
- Command stepping
- "emissive strength" should have a separate field in StandardMaterial, rather than needing large color channel values
- Docs
- Rust not yet supported