bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- UI ninepatch border geometry should match the borders in the layout (maybe)
- `IntoObserverSystem` is implemented for any `IntoSystem`, but observers actually only work with non-exclusive systems
- Add automatic depth/shadow shaders for arbitrary materials
- Bevy hot asset reloader decides to scan every file in project directory
- Ruby text support
- Relative Cursor Position demo : crash
- Observer ordering/scheduling
- Add `Self: Sized` bounds to `Bundle` trait methods
- multiple queries / SystemParam from `DeferredWorld`
- Make `HierarchyQueryExt` work with `QueryState`
- Docs
- Rust not yet supported