bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Load only mip levels up to a specific size
- Add render-target passthrough for picking
- Improved fresnel approximation
- Webgl warning when performing buffer readback in web
- parseVec could not cast the value
- Respond to asset changes using observers.
- Add a method to bulk insert/remove components in a single archetype move
- Asset processing causes UiImage to panic
- webgpu: `3d_scene` example panics when `pbr_pcss` feature is enabled
- Added `PressedButtons` to `PickingInteraction::Pressed`.
- Docs
- Rust not yet supported