bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Misleading docs on duplicate required component constructors
- Support more complicated BoxShadows
- Demonstrate how to use ImageNode::rect
- Entity Spawn Event
- Crash on startup due to failure to get a DeviceDescriptor
- Support double click recognition in `bevy_picking`.
- remove the detailed_trace macro
- PlaneMeshBuilder: Different amounts of subdivisions in X and Z directions
- check_doc workflow fails with "unexpected `cfg` condition name: `detailed_trace`"
- panic in `bevy_render::renderer::render_system` when running `/examples/3d/*`
- Docs
- Rust not yet supported