bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Bevy Panics when trying to load a single mesh from gltf file containing armature
- Make Transforms optional for Mesh3d, PointLight, Spotlight
- Artifact in sprite rendering
- `Display::None` propagation bug
- Duration is reflected as Opaque instead of Struct
- Fix MSAA on some mobile devices like Quest 2 and Quest 3
- Unrequire `ComputedNode`
- Error spawning non-deserializable components
- Fails to run on FreeBSD: ERROR bevy_gilrs: Failed to start Gilrs. Gilrs does not support current platform.
- `bevy_sprite` picking backend does not honor render layers
- Docs
- Rust not yet supported