bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `Mesh` interface works against performance
- Remove `Send + Sync` bounds from `PartialReflect` and friends (and move the constraint to usages thereof)
- WARN bevy_pbr::render::gpu_preprocess: The preprocessing index buffer wasn't present with alien_cake_addict
- Allow me to declare an animation clip event based on a frame, not on a time
- Need an example of a simple material extension as a vertex shader
- Defining a stable core API for better maintainability
- Float literal is Nan
- Bevy picking DragDrop's Hit position is confusing.
- AsBindGroup derive macro should link to the AsBindGroup trait documentation
- Systems with parallelizable mutable access to multiple worlds.
- Docs
- Rust not yet supported