bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Query by Indexed Component Value using Fragmenting Marker Components
- Prefer expressions to closures in #[require()] when defining required components
- Native Bézier Curve & Path Rendering Support in Bevy
- Commands doesn't have trigger_ref for events
- Change `OrthographicProjection::area` creation to use `Rect::from_center_half_size`
- Create window with physical resolution
- `ImageSampler::get_or_init_descriptor` does not align with `ImagePlugin`
- Window location out of sync with winit when moved outside screen
- Modify bevy_ecs to support removing archetypes and unregistering components
- UI Node with border radius causes background pixels to come through on the inside of rounded corners
- Docs
- Rust not yet supported