bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Remove the id from `PointerId::Touch`
- Putting System To Sleep / Suspending app for long periods of time causes UUID panic
- Split PointerId into distinct id and PointerKind fields
- Assert a minimum thread count for `TaskPoolOptions`
- 🐢 Eliminate `!Send` resources by supporting `Send` and `!Send` `World` in the same binary
- Migrate Observers to use Relationships
- Query by Indexed Component Value using Fragmenting Marker Components
- Change `OrthographicProjection::area` creation to use `Rect::from_center_half_size`
- UI Node with border radius causes background pixels to come through on the inside of rounded corners
- Split apply_pbr_lighting into many many small functions
- Docs
- Rust not yet supported