bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Document that 1 unit = 1 meter in Bevy's PBR rendering
- Create chainable `run_if_dyn`
- Use hooks + immutable components pattern for state transitions
- Making Required Components force existence as a follow-up of #18514
- Flexible Reflection Paths
- Component Groups
- Add Asset::get_mut_untracked and map_asset_unchanged
- Wayland fullscreen limitations
- Bevy update min vers
- Format Bot for CI
- Docs
- Rust not yet supported